Friday, 10 May 2013

Drawing On Your Inhumanity


Over the past few months I’ve been hard at work making the comic www.coolamitycrew.com,
But I recently took a weekend off to make this drawing:


The process of making a drawing can seem very simple, but in reality there can be a lot of trickery behind the magic.  To illustrate this I took a series of scans of the drawing as it was being developed.

So what is the big secret?

The short answer is; there’s a photo in there. 

I can understand that this might seem like cheating, but I hope I can make an argument that this is art in its purest form.

First I’ll show you exactly how the drawing was made, then I’ll talk about how tricks and technology have been a driving force behind the development of art.


How to draw like a machine:
You have to be accurate.  Ridiculously, unbelievably accurate. 

First up, I took a photo of Clare (took about 70 actually, and then selected one), I put it into photoshop, cropped it, and resized the image to match the physical dimensions of my paper.


Next I put a grid of guides over the face and other critical areas, and ruled up the exact same grid onto the paper.



From here I used the grid as a reference for outlining all of the features of the drawing. 



Then I carefully erased the grid, leaving the line drawing as the new reference. 



Each of these work-in-progress scans was overlayed onto the photo in photoshop in order to find out what was slightly off.  Throughout these first few images I was correcting the placement of a lot of these lines by as little as half a millimetre. 



It might be just me, but I always find it hard to progress past the perfection of this blanched-white phase in a drawing.  It always seems like each step from here just increases the murkiness.



From here on out it was a long process of filling in the drawing, and scanning to measure the accuracy of the overlay.



It’s important to try to and achieve the darkest you plan to go, early on in the drawing, in order to give you a good frame of reference for all of the tones.



The following set of images are just a matter of patiently translating the tones on the screen to the blocked-out image on the paper.










At this point the drawing stage is essentially over, but it still looks nothing like the finished product.  This is because the image above is a scan without any editing.

Every drawing that you view on a screen requires digital editing, even for the purpose of creating an image that actually looks like its hard-copy counterpart.
This particular drawing required a lot of editing, the details of which are quite technical, but I’ll try to briefly summarise the steps in a paragraph.  Feel free to skip to the next bit. 

The drawing has to be perfectly aligned over the photo, then I use an adjustment layer for Levels (try to be as subtle as possible with this).  Next I use adjustment layers to almost entirely desaturate the original photo (still keeping some colour), and amp up the contrast with levels (can be less subtle here as it is all about showing through the drawing).  I took the drawing’s opacity down to about 55%, which is a fair bit lower than any other time I’ve made something like this, but I felt it was at the cusp of where I personally could notice the combination.  Then I made several layers of varying opacities directly below the drawing where I painted in a lot of blacks and some whites, in order to even out the tones, and to get more drawing texture around the edges and less around the centre.

This is the image I finished up with:



I could have made the photographic element much more subtle, but I wanted to push it to the point of blurring the line between tradition and digital media.
Incidentally, this is an example of one of my drawings with a much more subtle photographic presence:



Now we come to the question: Is this still a drawing? Isn't it cheating by relying so heavily on a photo?

This is not something I considered at all until after the drawing was complete, when it occurred to me that the image could appear as though it’s claiming to be nothing but pencil and paper. 

As to whether this is morally justified I include, for anyone interested, my own opinions below.

The evolution of Western art has been closely tied to technological advancement.  The development of new art materials is one aspect that has consistently opened the door to new possibilities. 

The pigments of colours, for one example, all originally came from different places; blue from ground up rocks, purple from sea-snail shells, and so on. 

When Turner or Van Gogh used the newly developed Viridian Green (created from a chromium oxide dehydrate) in order to get a richer saturation of green, I don’t think anyone would describe this as cheating.

Technology has also contributed to artistic processes.

This woodblock print by Albrecht Durer (1471-1528) shows almost the exact same grid process that I used to map out my drawing.



Another example by Durer has the subject of a picture described as a series of points where a length of string intersects with a screen.



Clearly Durer did not feel that these methods should conflict with the purism of drawing.  The point of artistic process is to reach the endpoint of the artwork.  Durer used any available technology to improve his work, and is recognised as one of the greatest artists of his era.

A few centuries later Vermeer (1632 – 1675) was painting pictures like this:



It is now theorised that Vermeer used the newly developed glass lens to create a camera-obscura effect to project an image onto a canvas where he could very accurately trace the picture and develop it into a painting.

The point is that Durer and Vermeer are not great artists despite incorporated technology into their practice, they’re great because of this.

It comes down to how you define the role of the artist.  I personally feel that the point of an image is to affect someone, based as completely as possible on the content of that image.  I would prefer to like a painting because of how it affects me, rather than because I know that it’s famous or expensive.

This gap is magnified in examples of books which are apparently autobiographical, but turn out to be fiction.  People tend to feel that they were lied to, but I feel that the point of the book was to get people to feel like they experienced something. 

Nowhere in Oliver Twist does it explicitly state that the story is not a true account of actual events. Stories are basically all lies, designed to trick you into feeling something.  There’s no point complaining when the illusion becomes too convincing.  Its job is to be convincing.

As an artist my job is to trick people into enjoying the visual experience of an image.  Often this involves creating the illusion of a three-dimensions where only two exist.  Sometimes there can be tricks that play on the idea labour. 

Most visual art is largely about novelty, and one of the most basic ways to be novel is to have put a lot of labour into something.  Labour has always been greatly valued in visual art, but not necessarily for reasons that are consistent with the function of art.

When James Abbott McNeill Whistler (1834 – 1903) pioneered the abstraction of painting in his “Nocturne in Black and Gold: The Falling Rocket”:



He ended up being forced to argue the validity of his work in court, from which the following exchange was transcribed:

Holker: "Did it take you much time to paint the Nocturne in Black and Gold? How soon did you knock it off?"
Whistler: "Oh, I 'knock one off' possibly in a couple of days – one day to do the work and another to finish it..." [the painting measures 24 3/4 x 18 3/8 inches]
Holker: "The labour of two days is that for which you ask two hundred guineas?"
Whistler: "No, I ask it for the knowledge I have gained in the work of a lifetime."

(This last quote by Whistler I often see wrongfully attributed to Picasso)

In my own picture it’s true that it would’ve taken a lot more time and effort to achieve the level of detail evident without incorporating the photo. But creating a free-hand drawing accurate enough to seamlessly overlay onto a photo is exceedingly difficult.  

In the 20 or so years I’ve been drawing, this is the first time I’ve been able to achieve this effect properly.  I’m certain I could’ve drawn an equally effective drawing without involving a photo, given a larger (and much smoother) piece of paper, but it would’ve taken me several more days of work, for a similar end result.  Knowing where to cut corners is essential to being proficient in any field.

As Whistler argues above, judging an artwork based on the time spent working on the project fails to take into account the lifetime of skill and knowledge that can enrich that time.  Furthermore, when experiencing something has real value, the duration of time spent in its production becomes fairly arbitrary. 
When I’m watching, reading, or listening to something amazing I don’t tend to be pondering the finer details of production.

And finally, if this set of reasons is ultimately unconvincing, my position is and has always been that:


As a note to anyone who actually knows a lot about the history of art (I'm looking at you, Liz), the above claims were made from memory and whilst probably factual are subject to varying degrees of minor inaccuracy. 

Sunday, 30 December 2012

New Synthetic Pages: 7 - 10

Following on from the introduction chapter:






The next section will cover how being in a wheel-chair effects this man's life.  And why he's such a big fan of the music of Wham.

I'm also knee-deep in my other comic project which will be revealed soon.  All I can tell you is that I'm working with one Andre McClam-Hammer, and that it's a cool-times adventure comedy that will make you laugh so hard your lungs will ignite.

Stay tuned for more pages, bros and dolls!

Tuesday, 18 December 2012

Two Sides to Selling Out





Bill Watterson, the creator of Calvin and Hobbes, is well known for being one of the funniest, most skilled, intelligent and thought-provoking comic-strip authors ever. 
He could put together a strong case for being a great guy, so perhaps it’s not a surprise that he’s also a good example of artistic integrity.

Watterson never authorised any merchandise to be produced in association with the Calvin and Hobbes comic books. 


For a popular comic where one of the two characters is actually a cute plush toy, that’s fairly incredible. 
He obviously felt that using his creation to sell breakfast cereal and pencil cases would water-down the messages and the integrity of his work, and I have an enormous amount of respect for this courageous decision.
But I also think there’s another side to the story.

In the early days of Seinfeld the first couple of seasons had been a bit of an underground hit, and the network decided to move the show to a more prominent time-slot.  Larry David responded that if people weren’t watching the show before, he didn’t want them watching now, just because it was being played at prime-time.  The network executive asked him if he’d considered there were a lot of people out there who hadn’t snubbed the show, they’d just never had a chance to hear about it yet.

Seinfeld moved to the new time-slot, had 9 incredible seasons, went out at the top of its game, and is now considered by many the greatest TV show of all time. 

Larry David was wrong to feel that a bigger audience would affect the integrity of the show.

When I first heard of Calvin and Hobbes I was already in high school.
Had there been Calvin and Hobbes T-shirts, erasers, base-ball caps and plush toys surrounding me as a kid it’s almost certain that I would’ve had the chance to read the comic strips in my childhood. 


Would the merchandise have lowered my opinion of the comic? Absolutely not. 
Even now I have nothing but respect (and a fair amount of longing) for the merchandise of artwork that I love, such as Ghibli’s animated masterpieces.  

Embrace the want.  Become the want.
And I’m certainly not the least cynical consumer out there.

The point is; people are always going to buy stuff they don’t need.  Refusing to print pencil cases will not reduce the number of pencil-cases out there, only a change in the demand for pencil-cases will do that. 

Perhaps the world has changed since the 90s, but I find people these days are ready to forgive a work its merchandise. If I were to judge Southpark based on its wealth of bogan attire I would miss out on the show’s hilariously witty social commentary.

The decision by Bill Watterson not to sell-out may’ve been good for him personally, but I would argue against it being good for the comic strip, and even for comics as an industry.
If someone asked me in yr6 what the best comic-strip was I probably would’ve said something like “Garfield”.  Is that not a bit of a shame?



Of course, there are limits to how much selling-out is acceptable.  Dumbing down the actual comic to appeal to a broader audience would’ve been terrible (I’m looking at you Simpsons and Futurama). 

Luckily the quality of Watterson’s work spoke for itself and the comic was able to seep in to the public consciousness without bending over backwards, but there was every chance that due to artistic integrity many of us might have lived and died without ever reading Calvin and Hobbes.



Plus who doesn’t want their own Hobbes? Damnit!

Sunday, 16 December 2012

Synthetic Title Page


In the middle of working on this chapter, so I thought I'd throw this first page out there.

The story is about a man who lost his right shoulder in a frowning competition.

Also the '00s called; they want their pants back.

Zing.

Thursday, 29 November 2012

How to Paint a Portrait

Painting is a lot easier than it looks.  

There's a lot of hints and tips that can make you a little bit better, but there's only one that can make you a lot better.

It is...

keep going!


It's easy to be put off by a really professional looking painting, but the big secret is that no matter how good they are at painting, the picture is going to look like crap for about 75% of the time they're working on it.

It's during this period where things just don't look good that everyone gets a strong urge to throw the painting and themselves in a bin, but if you just push through you'll be shocked by how well your picture can turn out.

To illustrate this I thought I'd paint a self portrait in a bunch of steps, and to prove that you don't need to rely on fancy materials or even a steady hand, I decided to use the classic MS Paint.

Actually I don't have MS Paint, so I'm using photoshop, but I'm only using the hard-edged paintbrush tool, and no fancy tablet, just a mouse, so that...

I used this picture for visual reference.  When doing a portrait you'll always need to have a picture of the person. Even if they're sitting there it's still a good idea.


To start off I drew a circle and blob down the bottom for the jaw.  If I was doing a portrait for reals I would always cheat by drawing a grid on the picture and a grid on the page so that you can get all the features in just the right place.  But this is to show that it's not completely necessary.

I scribbled in the rest of the head and body. Looking excellent already!


And then I put in two new colours.


Next I put in some darker tones.


And then some lighter tones.


That is basically how I go about painting.  I throw a dark tone in and then I go back in with highlights, then I get a slightly lighter dark tone, then a slightly darker light tone.  It goes back and forth like this while you feel your way towards a balance between them.


All of a sudden I've got a serious skin condition


Not to mention a raging fur-face, and some big squinty eyes.


Here's the part that is really going to hurt.  I looked at the picture and noticed that my painting's head was too round.  Instead of giving up or starting again I just painted over it with the background colour until it was closer to the right shape.


Now the head is less developed but the shape is better.  
Also, those are some gorgeous lips. 


I've been going for a bit over an hour by this point, so it's a good time to take a bit of a break.

Painting is definitely a marathon, not a sprint.

A bit more beard and the hair goes on.  Suddenly things aren't as bad as I thought.


 A bit more hair and fixing up the jaw makes the head look a lot better.  The biggest issue now is that the eyes are too big and a little misshapen.


Working a little bit on the pupils is a good way to give yourself some well-deserved confidence.  
The eyes always effect the picture a lot.


Not sure what the difference is between this the last one and the next one.  I probably just saved it twice.  We're looking at about 2 hours of work by now.


Everything's getting a little bit cleaner now, but it's a slow process.


I'm still pushing the eyes back, lightening some of the heavy shadows.  Also the lips get a makeover.


By now almost the whole face has been layered many times with different colours, back and forth.  And it's starting to come together, but don't give up now! It'll keep getting better.


Here I start to go around and put mid-tones in between colours, so they look a bit smoother.


Now the things are starting to get smoother.  It must be at least 3 hours by now.  


Now everythings had a bit of a polish and I put some tones into the clothes.


Just for fun I put a bit of a filter on to blur things up a bit.  I also threw a bit of blue into the eyes, just to add to the seductiveness.  


And hey! That's all there is to it!

The point is that for more than an hour it looked like a complete piece of crap.  I could easily have packed it in then, but I just kept working on it, fixing up all the little things and suddenly out of nowhere the picture pulls itself together.

If I had've been working with actual paint it would've been a lot quicker and easier, but it's good to know that all that stuff doesn't really matter very much.

If you just keep looking at your reference picture and don't feel afraid to follow it closely, even when it seems painful or ridiculous, you should wind up with something you can be proud of.

Cheers!